tag:blogger.com,1999:blog-5198552099740209123.post6754638582708010225..comments2023-03-31T03:11:34.781-07:00Comments on Nom Nom Dev. Team 2: Enemy sketchesJosh Manninghttp://www.blogger.com/profile/10104813146893366909noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5198552099740209123.post-65145876796335765332011-01-28T12:03:13.154-08:002011-01-28T12:03:13.154-08:00awesome, that works great keep it up!awesome, that works great keep it up!Josh Manninghttps://www.blogger.com/profile/10104813146893366909noreply@blogger.comtag:blogger.com,1999:blog-5198552099740209123.post-58906184193115629692011-01-28T12:00:53.156-08:002011-01-28T12:00:53.156-08:00Yeah I know but close combat is much easier becaus...Yeah I know but close combat is much easier because you dont have to think of the attacks, so I thought that in case some things could be long range we could just pick and choose instead of designing new attacks. Like the hot dog could just strike and hit you or whatever.Nicole Chttps://www.blogger.com/profile/05508099027238388221noreply@blogger.comtag:blogger.com,1999:blog-5198552099740209123.post-39376751354135353042011-01-28T09:58:47.822-08:002011-01-28T09:58:47.822-08:00sweet stuff man, keep in mind not everything has t...sweet stuff man, keep in mind not everything has to shoot at you, and you can go a little further with the characterization if you'd like, but good start. Well done :DJosh Manninghttps://www.blogger.com/profile/10104813146893366909noreply@blogger.com