Thursday, March 31, 2011

.

http://www.dorkly.com/article/13469/irl-pokemon-the-problem-with-rare-candy

Saturday, March 26, 2011

Due next saturday!

Since Josh isn't here I'll just put up what sandy wrote on the board.

-Icon
-Plan of action
-Concept of interactions
-Good example of a promo that works
-Microtrasnactions

This is due on our next saturday meeting along with the poster/promotional drawing picture.

My Answers

1. Mission/Vision: A fun, accessible game available to kids everywhere that also teaches good eating habits without being didactic.

2. Promise/Tagline: Food. Fun. Facts. or Eating Right in the Face of Adversity.

3. To teach kids about diabetes in a way they will actually want to learn.

4. Teaches players about healthy eating habits/meal plannin, also a fun experience. For sponsors: possible source of income through extra purchasable items/levels/etc. Also, helps promote healthy message.

5. It looks and plays like a traditional platformner with the educational aspects integrated directly into the gameplay, so players don't have to feel like they're playing just another boring educational game.

Eatboy promotional sticker!

Super Eat Boy Mission Statement

here are the questions we have to answer, we are supposed to do these individually, but you can still post it on the blog 

Here are the questions in case you guys didn't get them.

What is you mission/vision?

What is your promise/tagline?

What are you creating this game for?

What benefit does your game have to it's audience (users, sponsors).

How is your game different from other games developed within serious games?


Here are my answers for now.

What is my mission/vision?
To teach people healthy habits through fun and exciting gameplay and 
lead a new generation of gamers into a healthy future.

What is my promise/tagline?
education so fun, you'll eat it right up!

What am I creating this game for?
to promote healthy eating habits and educate people about their diets.

What benefit does my game have for its audiences?
(hopefully) The playing audience can learn through gameplay, the value of the foods
they eat and make better decisions about their diet. Sponsoring parties can promote their healthy foods/plans/products in a platform that has a large audience and is easily accesible(apps)

how is it different?
it's fun! plays like a classic game, but teaches you food values without destroying gameplay, just like I know most of the hidden blocks in Mario, the players for this game know just the right combinations of food and exercise to maintain a healthy lifestyle(in game) which will hopefully transfer to out of game.

Thursday, March 24, 2011

the game!

here is the link to all the games that work as java applets including the other teams!

http://www.ics.uci.edu/~frost/ics61/NomNom/

I would also like to say thank you to the teams from UCI that made our art function! Awesome job everyone.

-Josh Manning

Sunday, March 6, 2011

plan update! 3/6/2011

Alright everyone, class on saturday has given us a new assignment and after speaking with a few team members from uci i have tasks!

1. we need art/sketches/paintings to be the background for a title and credits screen

2. we need art/sketches/paintings/thumbs for sales pitches, posters and or reverse concepting

3. we need proposals for profit plans i.e. expansions/texture packs/special item packs/pay to play/ whatever coolness you can think of. write these down in a word document well present them this coming Saturday.


Good luck everyone!

-Josh