Sunday, January 30, 2011
Slightly revised layout
I basically used Ian's layout, but I added a few things like the water at the bottom, like small rewards, and there are a certain number of waters you can get in each level, and I guess there'd be a water bonus if you get all of them. Or, you could just collect them, and then press them to use them to level out your blood sugar. I kind of like the second idea better.
I added the insulin bar too. There can be a few uses for this.
-an indicator that the user has used that much insulin, and there's a bonus for using less
-the level of insulin they can use; the bar is full at the beginning of the level, and if your blood sugar level gets too high you can use some, and it always brings you back down to the same place, so if you're almost at hyperglycemia, more insulin will be used (more of the bar will go down) to bring you back to taht insulin point. And if you're close to that point, it will use less insulin. But the problem with this is that you can't go into hypoglycemia from using too much insulin.
-same as the water bottles; I could just change the icon to be the same as the water instead of a meter.
Please give me more ideas or if I should get rid of something entirely.