-Change colors in UI to reflect the hierarchy of importance of the different elements/be less arbitrary.
-Streamline UI; maybe get rid of water balls, and use the character's color to show that instead?
-Maybe don't use a boss for the end of the level, instead put greater emphasis on the food gathering, maybe completing a level is finishing a balanced meal (saves work on boss, and reinforces educational aspects).
Also... "And Sandy wants to know who can go on the 14th of March during Springbreak weekend....
She needs to know by this monday" - Erik